And the first day, it wouldn’t even zoom in. It never seems to stay just the way I like it. There are obviously glaring issues to look at, like the camera. This is a tremendously fun version of the game, and while I have a pretty decent ship on my PC account, I prefer to play it on the console. It’ll get there, don’t worry! Perfect World’s goal seems to be to get people who primarily play on consoles interested in their product, not the people who already own the game on PC and want to also play on console. If every single DLC pack is out at one time, stuff is going to feel worthless, and I don’t think they want that. Power Creep for those not in the know, is the notion that content becomes obsolete or useless, and if everything is dropped onto the new players all at once, it might frustrate or confuse. I feel like they are adding those things in slowly to avoid something that PWE games tend to get as a major complaint: Power Creep. Some of the game mechanics simply aren’t in yet, such as Research and Development. I don’t really think that the console version is dumbed down as some people have suggested. Kudos to Perfect World to putting the time and effort into this edition of the game. Pretty much every MMO I’ve played on console was easy to get into and play and while not every MMO belongs on a console, this one most certainly does. I can feel the questions in the air though: “How is that even possible? It’s such a button-intensive game! Are they going to dumb it down to let console folks play?” To be 100% honest, I was a little worried when I heard the news. But very recently, Star Trek Online made a pretty damn bold move: it went to Xbox One and PS4! Yes, the MMO with like eighty five damn buttons found its way onto console! The episodic style gameplay will find itself a nice home on these consoles. It was crafted by people who love and believe in the power of the Star Trek lore, and it really shows, from having authentic voice actors from the various series, to the attention to detail in the design of the races, story and ships. It’s an MMO that’s been going strong since its release in 2010. It’s not a generic MMO with the Star Trek name slapped on it for a profit. Look for Star Trek Online on PS4 and Xbox One this fall.Star Trek Online is not a cash-grab. The Perfect Worlds team explained that enemy AI was completely reworked for the console version, another nice tweak that should make things interesting even for longtime fans of the PC version of the game. This portion of the game played out more like a third-person shooter, complete with a control scheme that any fan of the genre will instantly feel comfortable with. The game's new lighting was on full display here, with fired projectiles lighting up the environment as they flew through the air and passing ships casting shadows. There were far too many systems to learn in my short time with the game, but it was clear that Perfect Worlds gave plenty of attention to figuring out how to best bring Star Trek Online to consoles.Īfter I managed to bumble my way through a space fight, I was teleported to a planet that was currently under attack by the Borg. If you know you like to have a certain ability trigger when you're low on shields you can, for example, set it up to go off automatically when your shields reach 25 percent. In the thick of combat, if you've got a set of favorite buffs saved to an ability wheel, you can simply hold down the trigger and spin the thumb stick to select them all, triggering buffs aplenty in just a couple of seconds.įor the console version of Star Trek Online, you can also set abilities to trigger automatically, again with a nice bit of customization. One clever trick they added is the ability to highlight multiple abilities and trigger them at once, rather than needing to activate them individually. Holding down a button grants access to an extra set of abilities mapped to those buttons, all of which are customizable. You have access to several abilities by simply pressing the D-pad or face buttons. As is common practice for MMOs on consoles, Perfect Worlds took full advantage of ability wheels.
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